Psychologists and anthropologists generally agree that
a wide variety of factors are at work in play. Experts on animals
emphasize
that the animals that play are those that must develop skill and
strength for predatory activities. In tribal cultures in
which speed and skill with weapons are important adult
competences, the greater part of children's play is given over to such
physical exercises. Australian aboriginal children spend much of
their time imitating the animals that they will hunt when
they are grown up. They mimic the animals and stalk each other in
the guise of hunters. The most universal of all games among
spear-throwing tribes is one in which two groups throw spears at a
target that is rolled down between them. In nomadic cultures,
where life is uncertain, adults and children play games of chance
in which they discover whose decisions are favored by the
gods.
Even today, games of chance are played most often by
those members of modern society who have the least control over their
affairs and the least scope for personal initiative. A game of
chance brings the player an opportunity that life usually does
not, as the example of the modern lottery illustrates. Games of
strategy, which emerged in human culture with the appearance
of social classes and specialized military groups, appear to have
been developed as ways of training for diplomacy and warfare.
A game of strategy trains the player in strategic thinking.
Modern-day children, with their innumerable toys,
practice the manipulative control of objects—just as their parents
manipulate
autos, thermostats, dishwashers, and computers. Both adults and
children live in a world where the control of machines is
critical to survival. In general, however, children's play today
focuses on mental rather than physical activity. This mental
activity typically is modeled in a great variety of types of
make-believe play, sociodramatic play with other children, or
constructive play with toys or with arts and crafts materials. In
part it is also modeled by board games and card games.
Thus play is not the same everywhere, but changes to
suit the circumstances of survival in different places and different
historical times. In several kinds of play, however, there is some
universality. Almost all children imitate the most exciting
adults in their own culture. In American colonial times these were
often outlaws or Indians. In modern times they may be spacemen
or the current heroes or heroines of television dramas. At all
times children seem to be striving to feel mastery in relationship
to challenging, dangerous, or threatening people. As children in
the modern world increasingly live in apartment complexes
and no longer play on the streets, they are confined to imitating
what is brought to them through television and the motion
pictures.
Games with rules also seem to be universal, serving as exercises in social life through which the player learns to cooperate in larger groups. But not all cultures have competitive games. In many societies games are cooperative, or they are the parallel expression of skills with little emphasis on winning. Usually, those are cultures where collaboration is essential to survival.
Games with rules also seem to be universal, serving as exercises in social life through which the player learns to cooperate in larger groups. But not all cultures have competitive games. In many societies games are cooperative, or they are the parallel expression of skills with little emphasis on winning. Usually, those are cultures where collaboration is essential to survival.
In most cultures there are clear-cut sex differences
in play. Males typically play more active games in larger groups,
usually
with emphasis on attack and defense. Females tend to play in
smaller groups, and show greatest interest in games of acceptance
and rejection (Mother, may I?). These differences are apparently
learned, and derive from the traditional differences in male
and female occupations, in which the men must hunt and fight and
the women nurture the young. But beginning in the 1970s,
in the United States and some other countries as well, increasing
emphasis has been placed on eliminating traditional sex
differences in play.
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